Rhett's vision of a cool RTS game for AvP
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Introduction
In this game you are in command of a squad of Marines in the world of Aliens. It has RPG elements added to the standard RTS model. The game is played from a top-down view (much like standard RTS games such as Starcraft). Your jobs consist of: setting up bases, search and destroy, evac, capture, and other missions. While on these missions you will encounter friendly civilians who can help you along the way. One way a mission will go:
General Info
You land on planet LV235 and head into the main complex. Once inside, you can see corridors and several different rooms (once explored by your troops). In the command post, you locate a group of surviving civilians. Meanwhile, you have some of you engineers start to build a few rooms that can provide adequate supplies. You receive orders from command to secure the area and hold it for ten minutes while a dropship comes. You order marines on patrol patterns, set up
Sentry Guns (if you have them), barricade doors, and possibly train a few civilians into becoming guards.
This game is not like Starcraft. It does not involve building many different buildings and constructing units. You start out with a certain number of units that you can supplement with civilian guards. For each Alien killed your troops gain a certain amount of experience points which make them better in several different abilities. The more engineering jobs your engineers do, the better they become (and hence, faster). The more aliens your “grunts” kill, the more effective they become. There are two different levels of vision. There is a ground level (where most of you will be) and then there is the underground level (a favorite area for aliens to travel through and attack from). There is also a small view screen in the
bottom left where you can see from the camera’s placed on marines shoulders (like in the movie). That way you can watch all the action as it occurs. There are also historical missions included in the game.
Factions
There are three factions: The Marines, the Black Knights, and the Aliens. Predators may play a small part in the story and be part of a mission. The Marines have the jobs listed above, the Rebels (fanatics) try to support the hive’s spreading, and the Aliens try to kill or impregnate everyone. There are also appearances of guards and scientists from the Weyland-Yutani company. The storyline revolves around the Black Knights. The Black Knights are a group of fanatics who believe that the aliens are a perfect lifeform and that the only reason humans are here is to further their advancement.
By “joining” with an alien, people become pure. The Black Knights do not actually themselves “join” with the aliens until they have been able to show others the truth (by getting them impregnated). The Knights have taken over a research center that studies the way aliens use pheromones to track prey and to identify allies. Needless to say, this research allows them to enter the hive and stay around aliens at will.
Resources
There are three basic resources for marines and the Black Knights: Metal, Ammo, and Energy.
Metal is used to build things, energy is used to keep certain buildings operating, and ammo is needed to fight. Without any one of these you are dead in the water.
Energy can be obtained by securing or building a Power Generator.
Ammo and Metal can be brought down by your dropships. The problem is each of your dropships can only make a certain number of trips. So you must prioritize what you want and when you want it. Once their fuel is used up, it is gone. In order to refuel, you must return to the ship and manually do it (after a mission, not during one). You may also bring in extra troops (if available), sentry guns, and extra weapons (to either arm civilians or to have extras (in case a weapon becomes jammed, gets acid on it, or you simply want to make him/her more effective with a better weapon)).
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